{"id":7756,"date":"2018-07-04T14:44:14","date_gmt":"2018-07-04T13:44:14","guid":{"rendered":"https:\/\/uxstudioteam.com\/?p=7756"},"modified":"2022-05-19T14:34:38","modified_gmt":"2022-05-19T13:34:38","slug":"vr-in-ux-testing","status":"publish","type":"post","link":"https:\/\/timemachine.uxstudioteam.com\/ux-blog\/vr-in-ux-testing\/","title":{"rendered":"VR In UX Research: All You Need To Know About VR User Testing"},"content":{"rendered":"<p><span>Disruptive technologies such as virtual reality and augmented reality radically change how we behave and interact with our world. As a consequence, they open up interesting new territories in UX research, too. VR in UX research can serve as an individual tool to explore user needs and test complex user experiences. We collected some best practices for those looking to learn more about or just getting started with VR user testing.<\/span><\/p>\n<p><img decoding=\"async\" loading=\"lazy\" class=\"alignnone size-full wp-image-7760\" src=\"https:\/\/uxstudioteam.com\/ux-blog\/wp-content\/uploads\/2018\/07\/VR-in-UX-Research_User-Testing-Spaces.jpg\" alt=\"VR in UX Research User Testing Spaces\" width=\"640\" height=\"480\" srcset=\"https:\/\/timemachine.uxstudioteam.com\/ux-blog\/wp-content\/uploads\/2018\/07\/VR-in-UX-Research_User-Testing-Spaces.jpg 640w, https:\/\/timemachine.uxstudioteam.com\/ux-blog\/wp-content\/uploads\/2018\/07\/VR-in-UX-Research_User-Testing-Spaces-510x382.jpg 510w\" sizes=\"(max-width: 640px) 100vw, 640px\" \/><\/p>\n<p><!--more--><\/p>\n<p><span>So why does VR even matter? Its technologies can bring immersive experiences into people\u2019s homes like no other technology can. It can take people places they can\u2019t afford to visit, help teach new skills, even fight phobias. <\/span><\/p>\n<p><span>As a UX researcher, I&#8217;m really excited about how this new technology is changing my field of expertise. With its multi-sensory and interactive features, VR presents a wide range of opportunities to take advantage of its potentials.<\/span><\/p>\n<h2><span>VR in UX research<\/span><\/h2>\n<p>So, how could <a href=\"https:\/\/uxstudioteam.com\/ux-research\/\">UX research<\/a> also benefit from VR technologies? By building virtual prototypes of an environment or service, one can test the context in which users interact with a product. This gives a clearer picture of the complexity of the whole experience more cost-effectively. What real-life examples show where to use VR as a research tool?<\/p>\n<p><span>We at our\u00a0<a href=\"https:\/\/www.uxstudioteam.com\">UX company<\/a> always get really excited when new technologies bear the potential of changing the way we work! Below, we are listing a few areas where we see that virtual reality research of user experience is already in practice or might soon become the industry norm. The application of VR in these areas of UX research may bring about amazing progress that we are super excited about!<\/span><\/p>\n<h2><span>Applications of VR user testing in retail<\/span><\/h2>\n<p><span>Take store layouts. It is now possible to build store layouts in VR first to test and compare them. Keep in mind, however, that testing interactions for the whole store to make it more realistic proves technically more difficult and requires more programming. Still, it comes much more cost-effectively compared to renting a place and building up many layouts. <\/span><\/p>\n<p><span>Testing in a VR retail space offers unique opportunities <\/span><span>\u2013<\/span><span> test and compare several solutions and capture metrics with users before implementing in real life, saving time and money. You can even prototype customer service interactions and compare how they perform, too.<\/span><\/p>\n<figure id=\"attachment_7757\" aria-describedby=\"caption-attachment-7757\" style=\"width: 720px\" class=\"wp-caption alignnone\"><img decoding=\"async\" loading=\"lazy\" class=\"size-medium wp-image-7757\" src=\"https:\/\/uxstudioteam.com\/ux-blog\/wp-content\/uploads\/2018\/07\/VR-in-UX_Testing-Store-Interiors-720x405.jpg\" alt=\"VR in UX Testing Store Interiors\" width=\"720\" height=\"405\" srcset=\"https:\/\/timemachine.uxstudioteam.com\/ux-blog\/wp-content\/uploads\/2018\/07\/VR-in-UX_Testing-Store-Interiors-720x405.jpg 720w, https:\/\/timemachine.uxstudioteam.com\/ux-blog\/wp-content\/uploads\/2018\/07\/VR-in-UX_Testing-Store-Interiors-768x432.jpg 768w, https:\/\/timemachine.uxstudioteam.com\/ux-blog\/wp-content\/uploads\/2018\/07\/VR-in-UX_Testing-Store-Interiors-1024x576.jpg 1024w, https:\/\/timemachine.uxstudioteam.com\/ux-blog\/wp-content\/uploads\/2018\/07\/VR-in-UX_Testing-Store-Interiors-1080x608.jpg 1080w, https:\/\/timemachine.uxstudioteam.com\/ux-blog\/wp-content\/uploads\/2018\/07\/VR-in-UX_Testing-Store-Interiors.jpg 1800w\" sizes=\"(max-width: 720px) 100vw, 720px\" \/><figcaption id=\"caption-attachment-7757\" class=\"wp-caption-text\">Test multiple store layouts in one place with VR<\/figcaption><\/figure>\n<h2><span>VR user testing in the service industry<\/span><\/h2>\n<p><span>With virtual reality research in UX, it is now possible to test complex user experiences and services, like an airport security system. <\/span><\/p>\n<p><span>Assurity, a New Zealand-based technology delivery consultancy tested how passengers move through the customs gates at Christchurch International Airport in New Zealand. They designed a physical space and tested it in VR. <\/span><\/p>\n<p><span>The technology helped them better understand how users would use the space and what their preferences were. In the end, they increased the space after aviation security and divided it according to the users\u2019 preferred layout. (Check out the case study <\/span><a href=\"http:\/\/go.optimalworkshop.com\/case-study-assurity\"><span>here.<\/span><\/a><span>)<\/span><\/p>\n<p><span>WYMA Engineering, a New Zealand-based engineering company uses VR to model their factories, so users (and later, clients) can experience what these factories would look and feel like before being built.<\/span><\/p>\n<figure id=\"attachment_7761\" aria-describedby=\"caption-attachment-7761\" style=\"width: 720px\" class=\"wp-caption alignnone\"><img decoding=\"async\" loading=\"lazy\" class=\"size-medium wp-image-7761\" src=\"https:\/\/uxstudioteam.com\/ux-blog\/wp-content\/uploads\/2018\/07\/VR-in-UX_Testing-Physical-Spaces-720x405.jpg\" alt=\"VR in UX Testing Physical Spaces\" width=\"720\" height=\"405\" srcset=\"https:\/\/timemachine.uxstudioteam.com\/ux-blog\/wp-content\/uploads\/2018\/07\/VR-in-UX_Testing-Physical-Spaces-720x405.jpg 720w, https:\/\/timemachine.uxstudioteam.com\/ux-blog\/wp-content\/uploads\/2018\/07\/VR-in-UX_Testing-Physical-Spaces-768x432.jpg 768w, https:\/\/timemachine.uxstudioteam.com\/ux-blog\/wp-content\/uploads\/2018\/07\/VR-in-UX_Testing-Physical-Spaces-1024x576.jpg 1024w, https:\/\/timemachine.uxstudioteam.com\/ux-blog\/wp-content\/uploads\/2018\/07\/VR-in-UX_Testing-Physical-Spaces-1080x608.jpg 1080w, https:\/\/timemachine.uxstudioteam.com\/ux-blog\/wp-content\/uploads\/2018\/07\/VR-in-UX_Testing-Physical-Spaces.jpg 1920w\" sizes=\"(max-width: 720px) 100vw, 720px\" \/><figcaption id=\"caption-attachment-7761\" class=\"wp-caption-text\">VR enables the testing of complex user experiences such as an airport customs gates<\/figcaption><\/figure>\n<h2><span>Countless possibilities<\/span><\/h2>\n<p><span>VR can simulate almost any type of real space.<\/span><\/p>\n<ul>\n<li><b>Workplace occupational safety: <\/b><span>VR<\/span> <a href=\"https:\/\/www.corvecto.com\/portfolio\"><span>modeling<\/span><\/a><span> can be very helpful in tackling safety issues in hazardous workplaces such as construction sites, where it is essential for people to be adequately trained before entering. Same goes for airline in-cabin training.<\/span><\/li>\n<li><b>Curing mental and physical health problems: <\/b><span>VR is already being applied in many different healthcare domains. An interesting but surprising example: it can be useful for curing phobias!<\/span><\/li>\n<li><b>Educational and training environments:<\/b><span> with VR, educators provide learners with a virtual environment where they can develop skills without the real-world consequences of failing.<\/span><\/li>\n<\/ul>\n<p><span>Facilitating an environment where users can demonstrate and improve their competency whilst experiencing the consequence of mistakes delivers an unparalleled level of learning. We all know, after all, that fields such as <\/span><a href=\"https:\/\/en.wikipedia.org\/wiki\/Virtual_reality_in_primary_education\"><span>primary education<\/span><\/a><span>, military, astronaut training, flight simulators, driver training and many others have used and studied even before the advent of VR that we are now experiencing.<\/span><\/p>\n<figure id=\"attachment_7759\" aria-describedby=\"caption-attachment-7759\" style=\"width: 720px\" class=\"wp-caption alignnone\"><img decoding=\"async\" loading=\"lazy\" class=\"size-medium wp-image-7759\" src=\"https:\/\/uxstudioteam.com\/ux-blog\/wp-content\/uploads\/2018\/07\/VR-in-UX-Research_School-VR-Glasses-720x480.jpg\" alt=\"VR in UX Research School VR Glasses\" width=\"720\" height=\"480\" srcset=\"https:\/\/timemachine.uxstudioteam.com\/ux-blog\/wp-content\/uploads\/2018\/07\/VR-in-UX-Research_School-VR-Glasses-720x480.jpg 720w, https:\/\/timemachine.uxstudioteam.com\/ux-blog\/wp-content\/uploads\/2018\/07\/VR-in-UX-Research_School-VR-Glasses-768x512.jpg 768w, https:\/\/timemachine.uxstudioteam.com\/ux-blog\/wp-content\/uploads\/2018\/07\/VR-in-UX-Research_School-VR-Glasses.jpg 806w\" sizes=\"(max-width: 720px) 100vw, 720px\" \/><figcaption id=\"caption-attachment-7759\" class=\"wp-caption-text\">Japan applies VR technology on high school students<\/figcaption><\/figure>\n<figure id=\"attachment_7758\" aria-describedby=\"caption-attachment-7758\" style=\"width: 660px\" class=\"wp-caption alignnone\"><img decoding=\"async\" loading=\"lazy\" class=\"size-full wp-image-7758\" src=\"https:\/\/uxstudioteam.com\/ux-blog\/wp-content\/uploads\/2018\/07\/VR-in-UX-Research_Alleviating-Phobias.jpg\" alt=\"VR in UX Research Alleviating Phobias\" width=\"660\" height=\"270\" \/><figcaption id=\"caption-attachment-7758\" class=\"wp-caption-text\">VR being used in curing phobias<\/figcaption><\/figure>\n<p>Virtual reality offers a cost-effective tool to study and replicate user interactions in a controlled environment.<\/p>\n<p><a href=\"https:\/\/uxstudioteam.com\/ebooks\/PMs-guide-to-ux-design\/index.html\">Want to read more about UX research and design? Download our free ebook about UX design.<\/a><\/p>\n<h2><span>Best practices for VR user research<\/span><\/h2>\n<p><span>VR in user experience blurs the line between a conventional moderated <a href=\"https:\/\/uxstudioteam.com\/ux-blog\/usability-testing\/\">usability test<\/a> session and a contextual interview. These characteristics include some unique factors to consider. We have collected some:<\/span><\/p>\n<p><img decoding=\"async\" loading=\"lazy\" class=\"alignnone size-full wp-image-7765\" src=\"https:\/\/uxstudioteam.com\/ux-blog\/wp-content\/uploads\/2018\/07\/VR-in-UX-Research_Skiing.gif\" alt=\"VR in UX Research Skiing\" width=\"350\" height=\"260\" \/><\/p>\n<h3><span>I. Preparations:<\/span><\/h3>\n<p><b>1. The physical environment:<\/b><span> Consider how much space the participant will need to operate in, and in which surroundings (open-air sessions)? Specific \u201cmixed reality labs\u201d offer spaces to run augmented and virtual reality user research sessions. <\/span><\/p>\n<p><span>They provide the kits (head-mounted displays like Oculus Rift and Microsoft Hololens) and a space to configure according to needs of the research.<\/span><\/p>\n<p><b>2. The technology: <\/b><span>Really get to know what you will work with. Involve a developer or product designer in the process and work in a <\/span><a href=\"https:\/\/uxstudioteam.com\/ux-blog\/field-research-with-a-cross-functional-team\/\"><span>cross-functional team,<\/span> <\/a><span>which has many advantages. <\/span><\/p>\n<p><span>Since the technology is fairly new, it has no common interaction style yet, so you will be testing the software and hardware together. This can pose a challenge for both the participant and the research team.<\/span><\/p>\n<p><b>3. Safety <\/b><span>&#8211; Remove all obstacles (cables, etc) so users can maneuver freely.<\/span><\/p>\n<p><b>4. The hardware<\/b><span> &#8211; Make the headset comfortable even for people with glasses.<\/span><\/p>\n<p><b>5. Hygiene <\/b><span>&#8211; VR experiences can get sweaty. Keep the headset clean between sessions.<\/span><\/p>\n<p><b>6. Recruitment &#8211; <\/b><span>W<\/span><span>hen planning recruitment for VR testing, the first thing you might ask is: do you want participants new to VR or not? Obviously, an individual\u2019s digital literacy and experience in VR correlates to the time needed to onboard and get used to the experience. <\/span><\/p>\n<p><span>But don\u2019t get bogged down at this point. These technologies are still emerging and many future users have yet to adopt. Instead, focus on other traits as with conventional user testing, for example, if the participant would likely become a user.<\/span><\/p>\n<p><b>7. Research plan: <\/b><span>VR contains a physical and non-physical experience as well. Make it clear what you\u2019re testing, even with the users. Are you testing their experience with the device setup or the in-app experience? What characteristics in their behavior are you observing? What are you recording and how? Set your research goals and define variables to observe and record well before starting. <\/span><\/p>\n<p><b>8. Privacy:<\/b><span> Apps can collect data about users\u2019 surroundings and their actions. As in non-VR studies, clarify what it collects and how it uses that data, especially if running tests in the user\u2019s home.<\/span><\/p>\n<p><img decoding=\"async\" loading=\"lazy\" class=\"alignnone size-full wp-image-7763\" src=\"https:\/\/uxstudioteam.com\/ux-blog\/wp-content\/uploads\/2018\/07\/VR-in-UX-Research_Have-I-Done-Something-Wrong.gif\" alt=\"VR in UX Research Have I Done Something Wrong\" width=\"500\" height=\"373\" \/><\/p>\n<h3><span>II. VR user testing<\/span><\/h3>\n<p>Consider the differences between VR and conventional user tests during the sessions:<\/p>\n<p><b>1. Unfamiliarity with the technology:<\/b><span> Leave enough preparation time for users to get familiar with the technology, headsets, and surroundings. Let them practice a few minutes before they dive into the \u201cother world\u201d. Help them feel safe throughout the test. <\/span><\/p>\n<p><span>Consider also in which order the participant will go through different experiences. Don\u2019t \u201cshock\u201d them too early. As they become more familiar with the controls, their experience likely will improve automatically.<\/span><\/p>\n<p><b>2. Cyber-sickness:<\/b><span> Prepare for situations where some participants might get nauseated. But don\u2019t make a self-fulfilling prophecy; just tell them they can take a break at any time. <\/span><\/p>\n<p><span>Note symptoms and causes (such as frame rate, sudden acceleration, session length, standing versus seated position, the age of the participant) and do not proceed without getting them fixed. <\/span><\/p>\n<p><span>Take responsibility for your participants and don\u2019t let them leave the room with a bad experience. In such cases, you need to have enough capacity that allows for session terminations, so it\u2019s a good idea to over-recruit.<\/span><\/p>\n<p><img decoding=\"async\" loading=\"lazy\" class=\"alignnone size-full wp-image-7762\" src=\"https:\/\/uxstudioteam.com\/ux-blog\/wp-content\/uploads\/2018\/07\/VR-in-UX-Research_Grandma-VR.gif\" alt=\"VR in UX Research Grandma VR\" width=\"350\" height=\"260\" \/><\/p>\n<p><span><strong>3. Facilitation:<\/strong> Running VR sessions requires lot more vigilance than conventional user tests. Many more factors need attention and recording, such as: noting verbal and non-verbal clues while keeping an eye on what the user is looking at and how they interact. You also have to make sure they don\u2019t walk into anything or get tangled up in cables.<\/span><\/p>\n<p><span>Facilitation also proves harder in VR because the user experiences an entirely constructed physical environment different from the context of the interviewer. The interviewer can\u2019t immerse themselves in the environment at the same time, and a disembodied \u201cinterviewer\u201d voice could ruin the experience. But asking questions to understand the user&#8217;s experience is unavoidable. <\/span><\/p>\n<p><span>Facilitation techniques can surely improve in this area, but some solutions might help reduce distraction, such as a facilitator within the same VR space or interactive avatars.<\/span><\/p>\n<p><b>4. Recording and note taking:<\/b><span> The large headsets covering the users\u2019 heads or subjects looking in another direction make it harder to read facial expressions and emotional responses in VR sessions. Additional observation tools such as cameras and more note taking participants can help catch all of the important feedback.<\/span><\/p>\n<p><b>5. Participants:<\/b> <span>A note taker can assume some of the facilitator&#8217;s\u00a0workload. Leave enough space for them to move and follow the participant\u2019s movements.<\/span><\/p>\n<p><img decoding=\"async\" loading=\"lazy\" class=\"alignnone size-full wp-image-7766\" src=\"https:\/\/uxstudioteam.com\/ux-blog\/wp-content\/uploads\/2018\/07\/VR-in-UX-Research_Store-TV.gif\" alt=\"VR in UX Research Store TV\" width=\"350\" height=\"260\" \/><\/p>\n<h3><span>III. After the test<\/span><\/h3>\n<p><b>Post-interview: <\/b><span>Give participants enough time to reflect on what they have seen. Ask more questions after the VR part of the session ends. At this point, fill out a Simulation Sickness Questionnaire and make sure participants feel OK physically. <\/span><\/p>\n<h2><span>Main takeaways<\/span><\/h2>\n<p><span>The rise in virtual reality has increased user research and related testing. As with any other forms of research and testing, it requires a considered approach. While user research in VR shares many aspects with other research projects, significant differences also arise. <\/span><\/p>\n<p><span>We hope our collection of tips has helped you. The opportunities VR presents for experimentation open new frontiers for user research to unfold. <\/span><\/p>\n<p><span>Happy experimenting!<\/span><\/p>\n<p><strong>Want to know more about the whole UX process?<\/strong> Download our free ebook<a href=\"https:\/\/uxstudioteam.com\/ebooks\/PMs-guide-to-ux-design\/index.html\">\u00a0Product Manager\u2019s Guide To UX Design<\/a>\u00a0to read our UX case studies and learn about tools and tricks.<\/p>\n<p><strong>If you are serious about learning UX:<\/strong>\u00a0we also wrote an actual hardcover<a href=\"https:\/\/uxstudioteam.com\/product-design-book\/\">\u00a0Product Design book<\/a>.<\/p>\n<p><strong>If you feel like reading some more:<\/strong><\/p>\n<ul>\n<li><a href=\"https:\/\/uxstudioteam.com\/ux-blog\/ai-ux\/\">AI UX: 7 Principles of Designing Good AI Products<\/a><\/li>\n<li><a href=\"https:\/\/uxstudioteam.com\/ux-blog\/healthcare-ux\/\">Healthcare UX Trends \u2013 Challenges Worth Taking In 2018<\/a><\/li>\n<li><a href=\"https:\/\/uxstudioteam.com\/ux-blog\/voice-enabled-design\/\">Voice-Enabled Design<\/a><\/li>\n<li><a href=\"https:\/\/uxstudioteam.com\/ux-blog\/cognitive-psychology-in-ux\/\">Cognitive Psychology in UX \u2013 How to Use Your Short Term Memory<\/a><\/li>\n<li><a href=\"https:\/\/uxstudioteam.com\/ux-blog\/ux-research-system\/\">UX Research System \u2013 How We Introduced It To Our Design Method<\/a><\/li>\n<li><a href=\"https:\/\/uxstudioteam.com\/ux-blog\/gamification-in-ux\/\">Gamification In UX<\/a><\/li>\n<\/ul>\n","protected":false},"excerpt":{"rendered":"<p>Disruptive technologies such as virtual reality and augmented reality radically change how we behave and interact with our world. As a consequence, they open up interesting new territories in UX research, too. VR in UX research can serve as an individual tool to explore user needs and test complex user experiences. We collected some best&hellip;<\/p>\n","protected":false},"author":36,"featured_media":7775,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"content-type":"","footnotes":""},"categories":[36],"tags":[],"table_tags":[],"coauthors":[102],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v21.7 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>VR In UX Research: All You Need To Know About VR User Testing<\/title>\n<meta name=\"description\" content=\"VR in UX research can serve as a tool to explore and test complex user needs and experiences. Here are some examples and best practices of VR user testing.\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/uxstudioteam.com\/ux-blog\/vr-in-ux-testing\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"VR In UX Research: All You Need To Know About VR User Testing\" \/>\n<meta property=\"og:description\" content=\"VR in UX research can serve as a tool to explore and test complex user needs and experiences. Here are some examples and best practices of VR user testing.\" \/>\n<meta property=\"og:url\" content=\"https:\/\/uxstudioteam.com\/ux-blog\/vr-in-ux-testing\/\" \/>\n<meta property=\"og:site_name\" content=\"UX Studio\" \/>\n<meta property=\"article:publisher\" content=\"https:\/\/www.facebook.com\/uxstudio.hu\/\" \/>\n<meta property=\"article:published_time\" content=\"2018-07-04T13:44:14+00:00\" \/>\n<meta property=\"article:modified_time\" content=\"2022-05-19T13:34:38+00:00\" \/>\n<meta property=\"og:image\" content=\"https:\/\/timemachine.uxstudioteam.com\/ux-blog\/wp-content\/uploads\/2018\/07\/RV-BBVA.jpg\" \/>\n\t<meta property=\"og:image:width\" content=\"1900\" \/>\n\t<meta property=\"og:image:height\" content=\"1200\" \/>\n\t<meta property=\"og:image:type\" content=\"image\/jpeg\" \/>\n<meta name=\"author\" content=\"T\u00edmea Falmann\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:creator\" content=\"@UXstudio\" \/>\n<meta name=\"twitter:site\" content=\"@UXstudio\" \/>\n<meta name=\"twitter:label1\" content=\"Written by\" \/>\n\t<meta name=\"twitter:data1\" content=\"T\u00edmea Falmann\" \/>\n\t<meta name=\"twitter:label2\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data2\" content=\"9 minutes\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\/\/schema.org\",\"@graph\":[{\"@type\":\"Article\",\"@id\":\"https:\/\/uxstudioteam.com\/ux-blog\/vr-in-ux-testing\/#article\",\"isPartOf\":{\"@id\":\"https:\/\/timemachine.uxstudioteam.com\/ux-blog\/vr-in-ux-testing\/\"},\"author\":{\"name\":\"T\u00edmea Falmann\",\"@id\":\"https:\/\/timemachine.uxstudioteam.com\/ux-blog\/#\/schema\/person\/19a3e3957e96ea07741f3b1e48b9e87b\"},\"headline\":\"VR In UX Research: All You Need To Know About VR User Testing\",\"datePublished\":\"2018-07-04T13:44:14+00:00\",\"dateModified\":\"2022-05-19T13:34:38+00:00\",\"mainEntityOfPage\":{\"@id\":\"https:\/\/timemachine.uxstudioteam.com\/ux-blog\/vr-in-ux-testing\/\"},\"wordCount\":1780,\"publisher\":{\"@id\":\"https:\/\/timemachine.uxstudioteam.com\/ux-blog\/#organization\"},\"articleSection\":[\"UX Research\"],\"inLanguage\":\"en-US\"},{\"@type\":\"WebPage\",\"@id\":\"https:\/\/timemachine.uxstudioteam.com\/ux-blog\/vr-in-ux-testing\/\",\"url\":\"https:\/\/uxstudioteam.com\/ux-blog\/vr-in-ux-testing\/\",\"name\":\"VR In UX Research: All You Need To Know About VR User Testing\",\"isPartOf\":{\"@id\":\"https:\/\/timemachine.uxstudioteam.com\/ux-blog\/#website\"},\"datePublished\":\"2018-07-04T13:44:14+00:00\",\"dateModified\":\"2022-05-19T13:34:38+00:00\",\"description\":\"VR in UX research can serve as a tool to explore and test complex user needs and experiences. Here are some examples and best practices of VR user testing.\",\"breadcrumb\":{\"@id\":\"https:\/\/uxstudioteam.com\/ux-blog\/vr-in-ux-testing\/#breadcrumb\"},\"inLanguage\":\"en-US\",\"potentialAction\":[{\"@type\":\"ReadAction\",\"target\":[\"https:\/\/uxstudioteam.com\/ux-blog\/vr-in-ux-testing\/\"]}]},{\"@type\":\"BreadcrumbList\",\"@id\":\"https:\/\/uxstudioteam.com\/ux-blog\/vr-in-ux-testing\/#breadcrumb\",\"itemListElement\":[{\"@type\":\"ListItem\",\"position\":1,\"name\":\"Home\",\"item\":\"https:\/\/timemachine.uxstudioteam.com\/ux-blog\/\"},{\"@type\":\"ListItem\",\"position\":2,\"name\":\"VR In UX Research: All You Need To Know About VR User Testing\"}]},{\"@type\":\"WebSite\",\"@id\":\"https:\/\/timemachine.uxstudioteam.com\/ux-blog\/#website\",\"url\":\"https:\/\/timemachine.uxstudioteam.com\/ux-blog\/\",\"name\":\"UX Studio\",\"description\":\"UX design blog about designing user experience for web and mobile apps with UX research and focus on usability and ergonomics\",\"publisher\":{\"@id\":\"https:\/\/timemachine.uxstudioteam.com\/ux-blog\/#organization\"},\"potentialAction\":[{\"@type\":\"SearchAction\",\"target\":{\"@type\":\"EntryPoint\",\"urlTemplate\":\"https:\/\/timemachine.uxstudioteam.com\/ux-blog\/?s={search_term_string}\"},\"query-input\":\"required name=search_term_string\"}],\"inLanguage\":\"en-US\"},{\"@type\":\"Organization\",\"@id\":\"https:\/\/timemachine.uxstudioteam.com\/ux-blog\/#organization\",\"name\":\"UX studio\",\"url\":\"https:\/\/timemachine.uxstudioteam.com\/ux-blog\/\",\"logo\":{\"@type\":\"ImageObject\",\"inLanguage\":\"en-US\",\"@id\":\"https:\/\/timemachine.uxstudioteam.com\/ux-blog\/#\/schema\/logo\/image\/\",\"url\":\"https:\/\/uxstudioteam.com\/ux-blog\/wp-content\/uploads\/2018\/05\/logo_emblem_online_green_on_white.png\",\"contentUrl\":\"https:\/\/uxstudioteam.com\/ux-blog\/wp-content\/uploads\/2018\/05\/logo_emblem_online_green_on_white.png\",\"width\":1000,\"height\":1000,\"caption\":\"UX studio\"},\"image\":{\"@id\":\"https:\/\/timemachine.uxstudioteam.com\/ux-blog\/#\/schema\/logo\/image\/\"},\"sameAs\":[\"https:\/\/www.facebook.com\/uxstudio.hu\/\",\"https:\/\/twitter.com\/UXstudio\",\"https:\/\/www.instagram.com\/uxstudioteam\/\",\"https:\/\/www.linkedin.com\/company\/uxstudio\/\",\"https:\/\/nl.pinterest.com\/uxstudiohu\/pins\/\"]},{\"@type\":\"Person\",\"@id\":\"https:\/\/timemachine.uxstudioteam.com\/ux-blog\/#\/schema\/person\/19a3e3957e96ea07741f3b1e48b9e87b\",\"name\":\"T\u00edmea Falmann\",\"image\":{\"@type\":\"ImageObject\",\"inLanguage\":\"en-US\",\"@id\":\"https:\/\/timemachine.uxstudioteam.com\/ux-blog\/#\/schema\/person\/image\/1010d95a286758b7437d7e196978b0ad\",\"url\":\"https:\/\/secure.gravatar.com\/avatar\/c1d4cd65979f1157989da41b57c9c79b?s=96&d=retro&r=g\",\"contentUrl\":\"https:\/\/secure.gravatar.com\/avatar\/c1d4cd65979f1157989da41b57c9c79b?s=96&d=retro&r=g\",\"caption\":\"T\u00edmea Falmann\"},\"description\":\"UX researcher, half economist - half sociologist. Love to turn insights into products. Reckless word-player, unstoppable globetrotter, hobby dancer.\"}]}<\/script>\n<!-- \/ Yoast SEO plugin. -->","yoast_head_json":{"title":"VR In UX Research: All You Need To Know About VR User Testing","description":"VR in UX research can serve as a tool to explore and test complex user needs and experiences. Here are some examples and best practices of VR user testing.","robots":{"index":"index","follow":"follow","max-snippet":"max-snippet:-1","max-image-preview":"max-image-preview:large","max-video-preview":"max-video-preview:-1"},"canonical":"https:\/\/uxstudioteam.com\/ux-blog\/vr-in-ux-testing\/","og_locale":"en_US","og_type":"article","og_title":"VR In UX Research: All You Need To Know About VR User Testing","og_description":"VR in UX research can serve as a tool to explore and test complex user needs and experiences. Here are some examples and best practices of VR user testing.","og_url":"https:\/\/uxstudioteam.com\/ux-blog\/vr-in-ux-testing\/","og_site_name":"UX Studio","article_publisher":"https:\/\/www.facebook.com\/uxstudio.hu\/","article_published_time":"2018-07-04T13:44:14+00:00","article_modified_time":"2022-05-19T13:34:38+00:00","og_image":[{"width":1900,"height":1200,"url":"https:\/\/timemachine.uxstudioteam.com\/ux-blog\/wp-content\/uploads\/2018\/07\/RV-BBVA.jpg","type":"image\/jpeg"}],"author":"T\u00edmea Falmann","twitter_card":"summary_large_image","twitter_creator":"@UXstudio","twitter_site":"@UXstudio","twitter_misc":{"Written by":"T\u00edmea Falmann","Est. reading time":"9 minutes"},"schema":{"@context":"https:\/\/schema.org","@graph":[{"@type":"Article","@id":"https:\/\/uxstudioteam.com\/ux-blog\/vr-in-ux-testing\/#article","isPartOf":{"@id":"https:\/\/timemachine.uxstudioteam.com\/ux-blog\/vr-in-ux-testing\/"},"author":{"name":"T\u00edmea Falmann","@id":"https:\/\/timemachine.uxstudioteam.com\/ux-blog\/#\/schema\/person\/19a3e3957e96ea07741f3b1e48b9e87b"},"headline":"VR In UX Research: All You Need To Know About VR User Testing","datePublished":"2018-07-04T13:44:14+00:00","dateModified":"2022-05-19T13:34:38+00:00","mainEntityOfPage":{"@id":"https:\/\/timemachine.uxstudioteam.com\/ux-blog\/vr-in-ux-testing\/"},"wordCount":1780,"publisher":{"@id":"https:\/\/timemachine.uxstudioteam.com\/ux-blog\/#organization"},"articleSection":["UX Research"],"inLanguage":"en-US"},{"@type":"WebPage","@id":"https:\/\/timemachine.uxstudioteam.com\/ux-blog\/vr-in-ux-testing\/","url":"https:\/\/uxstudioteam.com\/ux-blog\/vr-in-ux-testing\/","name":"VR In UX Research: All You Need To Know About VR User Testing","isPartOf":{"@id":"https:\/\/timemachine.uxstudioteam.com\/ux-blog\/#website"},"datePublished":"2018-07-04T13:44:14+00:00","dateModified":"2022-05-19T13:34:38+00:00","description":"VR in UX research can serve as a tool to explore and test complex user needs and experiences. Here are some examples and best practices of VR user testing.","breadcrumb":{"@id":"https:\/\/uxstudioteam.com\/ux-blog\/vr-in-ux-testing\/#breadcrumb"},"inLanguage":"en-US","potentialAction":[{"@type":"ReadAction","target":["https:\/\/uxstudioteam.com\/ux-blog\/vr-in-ux-testing\/"]}]},{"@type":"BreadcrumbList","@id":"https:\/\/uxstudioteam.com\/ux-blog\/vr-in-ux-testing\/#breadcrumb","itemListElement":[{"@type":"ListItem","position":1,"name":"Home","item":"https:\/\/timemachine.uxstudioteam.com\/ux-blog\/"},{"@type":"ListItem","position":2,"name":"VR In UX Research: All You Need To Know About VR User Testing"}]},{"@type":"WebSite","@id":"https:\/\/timemachine.uxstudioteam.com\/ux-blog\/#website","url":"https:\/\/timemachine.uxstudioteam.com\/ux-blog\/","name":"UX Studio","description":"UX design blog about designing user experience for web and mobile apps with UX research and focus on usability and ergonomics","publisher":{"@id":"https:\/\/timemachine.uxstudioteam.com\/ux-blog\/#organization"},"potentialAction":[{"@type":"SearchAction","target":{"@type":"EntryPoint","urlTemplate":"https:\/\/timemachine.uxstudioteam.com\/ux-blog\/?s={search_term_string}"},"query-input":"required name=search_term_string"}],"inLanguage":"en-US"},{"@type":"Organization","@id":"https:\/\/timemachine.uxstudioteam.com\/ux-blog\/#organization","name":"UX studio","url":"https:\/\/timemachine.uxstudioteam.com\/ux-blog\/","logo":{"@type":"ImageObject","inLanguage":"en-US","@id":"https:\/\/timemachine.uxstudioteam.com\/ux-blog\/#\/schema\/logo\/image\/","url":"https:\/\/uxstudioteam.com\/ux-blog\/wp-content\/uploads\/2018\/05\/logo_emblem_online_green_on_white.png","contentUrl":"https:\/\/uxstudioteam.com\/ux-blog\/wp-content\/uploads\/2018\/05\/logo_emblem_online_green_on_white.png","width":1000,"height":1000,"caption":"UX studio"},"image":{"@id":"https:\/\/timemachine.uxstudioteam.com\/ux-blog\/#\/schema\/logo\/image\/"},"sameAs":["https:\/\/www.facebook.com\/uxstudio.hu\/","https:\/\/twitter.com\/UXstudio","https:\/\/www.instagram.com\/uxstudioteam\/","https:\/\/www.linkedin.com\/company\/uxstudio\/","https:\/\/nl.pinterest.com\/uxstudiohu\/pins\/"]},{"@type":"Person","@id":"https:\/\/timemachine.uxstudioteam.com\/ux-blog\/#\/schema\/person\/19a3e3957e96ea07741f3b1e48b9e87b","name":"T\u00edmea Falmann","image":{"@type":"ImageObject","inLanguage":"en-US","@id":"https:\/\/timemachine.uxstudioteam.com\/ux-blog\/#\/schema\/person\/image\/1010d95a286758b7437d7e196978b0ad","url":"https:\/\/secure.gravatar.com\/avatar\/c1d4cd65979f1157989da41b57c9c79b?s=96&d=retro&r=g","contentUrl":"https:\/\/secure.gravatar.com\/avatar\/c1d4cd65979f1157989da41b57c9c79b?s=96&d=retro&r=g","caption":"T\u00edmea Falmann"},"description":"UX researcher, half economist - half sociologist. Love to turn insights into products. Reckless word-player, unstoppable globetrotter, hobby dancer."}]}},"_links":{"self":[{"href":"https:\/\/timemachine.uxstudioteam.com\/ux-blog\/wp-json\/wp\/v2\/posts\/7756"}],"collection":[{"href":"https:\/\/timemachine.uxstudioteam.com\/ux-blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/timemachine.uxstudioteam.com\/ux-blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/timemachine.uxstudioteam.com\/ux-blog\/wp-json\/wp\/v2\/users\/36"}],"replies":[{"embeddable":true,"href":"https:\/\/timemachine.uxstudioteam.com\/ux-blog\/wp-json\/wp\/v2\/comments?post=7756"}],"version-history":[{"count":13,"href":"https:\/\/timemachine.uxstudioteam.com\/ux-blog\/wp-json\/wp\/v2\/posts\/7756\/revisions"}],"predecessor-version":[{"id":9809,"href":"https:\/\/timemachine.uxstudioteam.com\/ux-blog\/wp-json\/wp\/v2\/posts\/7756\/revisions\/9809"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/timemachine.uxstudioteam.com\/ux-blog\/wp-json\/wp\/v2\/media\/7775"}],"wp:attachment":[{"href":"https:\/\/timemachine.uxstudioteam.com\/ux-blog\/wp-json\/wp\/v2\/media?parent=7756"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/timemachine.uxstudioteam.com\/ux-blog\/wp-json\/wp\/v2\/categories?post=7756"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/timemachine.uxstudioteam.com\/ux-blog\/wp-json\/wp\/v2\/tags?post=7756"},{"taxonomy":"table_tags","embeddable":true,"href":"https:\/\/timemachine.uxstudioteam.com\/ux-blog\/wp-json\/wp\/v2\/table_tags?post=7756"},{"taxonomy":"author","embeddable":true,"href":"https:\/\/timemachine.uxstudioteam.com\/ux-blog\/wp-json\/wp\/v2\/coauthors?post=7756"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}