In a recent project, we had the opportunity to work on a product that really makes a difference. Route4U is an app for people with disabilities which aims to make transportation easy for everyone. It posed plenty of challenges. We also had a very tight deadline to have a positive impact on the product. This case study walks you through the process of how we managed to successfully close the project.
A wheelchair really complicates a social life. Consider stairs for the underground, curbs, entrances to shops with a “small” incline…and so on. Many cities have not built their infrastructure for strollers or wheelchair users.
Enter the Route4U — this app for people with disabilities aims to make a city wheelchair-friendlier with user data, specifically data users supply or directly upload to the platform. They can track obstacles, and evaluate places so that users of wheelchairs, strollers, or other equipment will know if they can access them or not.
“With a handbike, a simple curb can block me from my target, and I have to make big circles around the target to find a point which I can get through.” — handbike user.
“With the power of community and technology, we can make the lives of wheelchair users easier,” reads the vision of the Route4U founders – 4 social entrepreneurs working together for a fantastic goal.
Using this app, people with different issues can plan a journey and find places suitable for their needs. Because even today, wheelchair users still face many difficulties getting from A to B due to several obstacles.
The three main features of the Route4U app can:
The app personalizes this information to the user’s needs, supported by the user-supplied data.
Route4U wanted to elaborate on their disability application and increase user engagement. During the project, we faced many challenges, which we will now show you how we solved.
We had a very short time to work on the app. The Route4U team came to us with many ideas, questions, problems, and assumptions. We had to prioritize tasks to work on in the limited time available.
We used the Assumption Canvas to explore and evaluate our assumptions. During our kick-off workshop, we drew out all the assumptions we (our and the Route4U teams) had. This easy and extremely useful method shows priorities and research requirements at the beginning of a project.
Our UX company did interviews with the target audience in Hungary, but the project had a larger scope. Route4U started a collaboration with the City of Dublin. This placed one part of the target audience (future users), important influencers and stakeholders, there.
We could have done a few interviews with them remotely, but we knew a better solution for the scope of the application.
We travelled to Dublin and did stakeholder interviews and field studies. During the field study, we observed the difficulties people who have to travel with different types of wheelchairs or strollers in Dublin face.
What we found out: This app, for people with disabilities, meets a real need, but engaging people without them will prove difficult. On the other hand, it will provide more value if they contribute as well, entering their observations on accessibility and road quality.
(We also found that users in Dublin face the same challenges as those in Hungary.)
Want to read more about field research? I recommend you take a look at Tamás’ article.
People involved with the issue (who travel with a disability) will probably use the app because it provides them great value. But they represent a small audience. Filling a map with data needs many more.
The big questions:
Focusing on the possible motivations of future users, we collected gamification best practices from competitors. Then we grouped the feature ideas so we knew what made which features the most important.
Features solve problems or fill needs. To make the decision which features to implement easier, we labeled them so the whole team knew why we had built each one.
Of course, the number of features has an inherent problem: loss of focus. So we had many features, and little time again.
Want to read more about gamification? Check out Dan’s article on gamification in UX.
After the discovery period, and once we had done the field studies, interviews and competitor research, we had to decide which features to work on. We only had a little time left in the project, so we had to choose features of the highest priority and technical feasibility.
In our strategy meeting, we went through the interviews together with the Route4U team. We focused on user needs and motivations, and the feature ideas as each related to one motivation.
After we defined the value proposition for different target audiences, we started to examine and evaluate each feature from three points of view:
We used this impact—effort matrix to prioritize the features:
With this canvas, we managed to feature prioritization with the focus of user motivations. At the end of our strategy meeting, we had identified what we would focus on before our tight deadline.
Want to read more about workshops? Timi wrote a great article about her favorite 3 UX workshops.
After we had defined the task, we started building a prototype and testing it with wheelchair users and possible data collectors (those not involved with any disability issue).
In total, we had:
Among the features we suggested the Route4U team build in:
Route4U is a true social enterprise that helps in making the world a better place through the power of community and technology. The app will help people with disabilities lead safe and independent lives. We can’t wait for the Route4U app to spread around the world.
We hope you found this article useful, and that it will inspire you in some way. I wrote another article in the subject of UX for social good – check that out, too! If you have any questions, let us know in the comments below.
If you haven’t done it yet, make sure to download our free ebook, a quick guide to UX and the way we work.
Did you know that our CEO David Pasztor wrote a Product Design Book last year? In the book, he describes our UX process, and through examples, he teaches the reader all the basics of UX design and research. Order it today – with free shipping to Europe and the US!
Imagine a future where lesson planning takes minutes, not hours—this is the promise of AI-driven…
In UX, most of the attention is on the surface: people are interested in wireframes,…
Slowly but surely, 2024 comes to an end, but the significance of investing in user…
Don’t judge a book by its cover. In the case of e-commerce websites from the…
You are standing in front of the participants, wondering where it went wrong. Why aren't…
The FinTech industry is rapidly growing and it can’t be stopped. As everything becomes more…